About Me

Hi, I am Yansı Evre Yüksel :wave:,
a versatile game developer with a strong mathematics background, blending coding expertise and creative design skills. I have experience in developing core systems and architecting intuitive code, as well as creating editor tools, producing visual effects, and rigging and animating characters.

Known for my problem-solving abilities and creative experimentation, I thrive in cross-disciplinary collaboration. With a diverse skill set spanning technical and artistic domains, I consider myself a jack of all trades in game development.

Primary Skills

Unity Development

90%

C#

80%

Abstract Mathematics

75%

Code Architecture

75%

Editor Tools Development

70%

Unity VFX

70%

Lua (Roblox)

50%

Other Skills

Problem-Solving

95%

Collaboration

90%

Research Skills

85%

Animating

70%

Communication

65%

Krita/Photoshop

20%

Blender

20%

Kolibri Games, Berlin


Unity Game Developer

April 2022 — April 2024

Mid-senior Unity Developer for Idle Miner Tycoon.

Gulliver's Games, Istanbul


Unity Game Developer

July 2019 — July 2020

Casual mobile game development for the US app store market. Worked as the lead developer for Plant Shop Tycoon and Restaurant Empire Tycoon

Hero Games, Istanbul


Unity Game Developer

July 2019 — July 2020

Hyper-casual game development for the US app store market.

Boğaziçi University, Istanbul


Student Assistant

Feb 2019 — May 2019

Assistant to the teacher for a beginner’s C class, Introduction to Computing.

Boğaziçi University, Istanbul


Bachelor's student

2017 — 2022

Studying pure mathematics was more than just acquiring practical skills; it was a journey of cultivating patience, problem-solving, and creative thinking. Delving into abstract concepts and proofs honed my ability to think outside the box and approach challenges with a fresh perspective. While the direct application of mathematical theorems may not be evident in my day-to-day work as a game developer, the discipline instilled in me a fearlessness when confronting problems and a tenacity to explore unconventional solutions. My time spent studying pure mathematics was invaluable in shaping my approach to problem-solving and fostering a mindset of continuous learning and innovation.

duckarmor (Roblox), Remote


Animation Artist

September 2018 — February 2019

Short animations for the game Q-Clash on Roblox, mostly 1st person animations similar to Overwatch, several 3rd person emote animations.

BitSquid (Roblox), Remote


Animation Artist

August 2017 — September 2018

3rd Person short action animations for the game Hexaria on Roblox. The animations included sequences like throwing objects, bashing, punching, falling etc.