Action Combat Demo

After working mostly on mobile games, I wanted to challenge myself and explore what makes action combat feel “just right.”. The demo below is inspired by Hades II from Supergiant Games.

This demo was created from scratch; modeling the character, to animating it, to adjusting every little value in Unity to find the sweet spot. To get it right, I analyzed Hades II gameplay frame by frame. Inspecting exactly how it works, and I’ve constructed my own set of configurations to achieve a similar result. Some examples are:

Even with all of these settings, achieving a satisfying balance seemed rather difficult.

This experience has taught me that great gameplay, especially character controllers, comes from intricately integrating various disciplines and iterating constantly until everything clicks.

Rapid Prototype: Swimming Mechanic

Rapid Prototype: Voodoo’s Mob Control

This is a copy prototype of Voodoo’s Mob Control produced in less than two days.