Idle Miner Tycoon

Idle Miner Tycoon is a thrilling mobile simulation game that will take you on an exciting journey to become an industrial tycoon.

Make smart investments to upgrade your empire and boost your economy. Automate your workflow by hiring managers and make your miners work, even while you’re away.

This game will have you hooked with its cutting-edge game design and visually stunning graphics – long-lasting entertainment and continued satisfaction guaranteed.

Get ready to conquer the world of Idle Miner Tycoon!

Find out more about IMT here

Working at Kolibri Games

At Kolibri Games, my role as a Unity Developer for Idle Miner Tycoon has seen me engaged in a broad spectrum of features and tasks. My contributions have been diverse and include, but are not limited to, the following areas:

Among my most significant contributions is the development of Super Managers, where I played a crucial role in bringing these central characters to life. Additionally, my initiative to develop a unified item view across the game stands out as a testament to my commitment to improving game design and functionality. This effort not only streamlined the in-game item management but also significantly enhanced the user experience by providing a cohesive and intuitive interface.

Super Managers

As a Unity Developer for Idle Miner Tycoon at Kolibri Games, I played a key role in developing 18 Super Managers, the game’s primary characters. My responsibilities included Unity-side development, particularly focusing on visual effects, and collaborating with the Art Department to ensure a unified character vision. This encompassed not only the implementation of character abilities and visual effects but also contributing creative ideas for character designs and abilities. My work ensured that each Super Manager offered a unique strategic advantage to players, enhancing the gaming experience through a combination of visual appeal and functional innovation.

Below you can see some of the super managers I’ve worked on:

Unified Item View

After encountering challenges with how items were managed in the codebase, I initiated a comprehensive overhaul of the item system in IMT. This effort extended beyond mere programming tasks, encompassing collaboration with UI/UX to design a versatile item view applicable across various game contexts. In spearheading this project, I assumed a producer-like responsibility, overseeing the initiative from conception to implementation.

The project unfolded in several key stages:

This initiative demonstrated my ability to identify areas for improvement, devise strategic solutions, and lead cross-functional teams towards a common goal, ultimately elevating the game’s quality and user experience.

The old version
The new version